Коробки продуктов были замоделированы в Blender и затекстурированы в Substance Paunter. Все анимации были зарендерены в Octane Render.
The product models were created in Blender, textured in Substance Painter with Photoshop, and rendered with Cinema4D (Octane Render). Houdini was used for some scenes.
Vellum Simulation
Smoke Simulation
Particles effect
Smoke Simulation
Wave Simulation